A downloadable game-fandom for Windows

Seventeen/Sixty-One was developed to interrogate the connections between 3D text object, 2D image, 2D animation video, and NPC in the VR gamespace. Based on my interview and collaboration with Tang Fei, Seventeen/Sixty-One serves is a VR visual novel from my adaptation and modification of Tang Fei's two short stories, "1761" and "Spore".

Maximalism HyperBody (referred to as HyperBody) is a VR game that features a series of game levels designed in the Unity game engine and the Wwise sound engine, alongside non-VR online spaces based on Mozilla Hubs. These game levels comprise the HyperBody VR game, which showcases the process of creating, describing, and evaluating the cosmotechnics of game-fandom. Through practices such as modding, crossover, shipping, non-collision physics, and bills of quantities, as well as digital ethnography, and exhaustive evaluation methods, an audio-visual cosmotechnics of game-fandom is established. 


Narrative Support: Tang Fei  and Yueer Zhong

Space Support: Aristo Yong and Yueer Zhong

Sound Support and Credit: GrannysMilkProductsPlant


Music Remix:

Let It Rain - Pinkray

Ballad of Maxwell Demon - Shudder to Think

The Peony Pavilion - Qian Yuting 

True Love - Shao Rong @qingbodejiangxiang and @huanger117

Yi Ge Ren Zai Tu Shang - Tat Ming Pair

Tora - Pieces Of Ice


Shipping:

Seventeen/Sixty-one

Chinese Boys Love Novel:

Wan Ku by Gong Zi Huan Xi

Download

Download
1761-win.zip 3 GB
Version 1 51 days ago
Download
AO3: Dungeon Seventeen/Sixty-one
External
Download
SFRA Review, vol. 51, no. 2: 1761
External

Install instructions

To play the VR game, you will need an HTC VIVE pro, Oculus Rift S, or Oculus Quest 2 with a Link Cable (or Air Link) connected to a PC or laptop running on Windows. The recommended graphics card is the GeForce 20 series.

Unzip the file and open "1761 Copy 0.1 for KADIST.exe", then select at least "Very High" for graphics quality and click "Play".

Use the thumbsticks (for Oculus controllers) or trackpads (for VIVE controllers) to move in the direction you face, and rotate your head to control the direction. 

It is recommended to sit on a swivel chair and have full body movement. To avoid motion sickness, press the thumbsticks or trackpads slightly, move slowly, and adjust your speed as needed. 

Navigating the VR gamespace is like a walking simulator; approach the portal (which looks like an "eye") to enter another game level.

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